CAST II Game Engine |
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type TProjectedLandscape = class(TMappedItem)
TMappedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | FLightmapType | |
![]() | FTextureScale |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnModify(const ARect: BaseTypes.TRect); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure Process(const DeltaTime: Single); override; |
![]() | procedure RecalcLightMap(ARect: BaseTypes.TRect); |
![]() | procedure RetrieveShaderConstants(var ConstList: TShaderConstants); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnModify(const ARect: BaseTypes.TRect); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure Process(const DeltaTime: Single); override; |
![]() | procedure RecalcLightMap(ARect: BaseTypes.TRect); |
![]() | procedure RetrieveShaderConstants(var ConstList: TShaderConstants); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property MegaTexture: TMegaImageResource; |
![]() | property MegaTexture: TMegaImageResource; |
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Last modified: 4 Jul, 2008 |