CAST II Game Engine

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Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Enumerations
Variables
Constants
Functions and Procedures
Identifiers

Class TProjectedLandscape

Unit

C2Land

Declaration

type TProjectedLandscape = class(TMappedItem)

Description

 

Hierarchy

TMappedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem

Fields

 NameDescription
ProtectedFLightmapType 
ProtectedFTextureScale 

Methods

Overview

Publicconstructor Create(AManager: TItemsManager); override;
Publicprocedure AddProperties(const Result: Props.TProperties); override;
Publicprocedure HandleMessage(const Msg: TMessage); override;
Protectedprocedure OnModify(const ARect: BaseTypes.TRect); override;
Publicprocedure OnSceneLoaded; override;
Publicprocedure Process(const DeltaTime: Single); override;
Publicprocedure RecalcLightMap(ARect: BaseTypes.TRect);
Publicprocedure RetrieveShaderConstants(var ConstList: TShaderConstants); override;
Publicprocedure SetProperties(Properties: Props.TProperties); override;

Description

Publicconstructor Create(AManager: TItemsManager); override;

 

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Publicprocedure HandleMessage(const Msg: TMessage); override;

 

Protectedprocedure OnModify(const ARect: BaseTypes.TRect); override;

 

Publicprocedure OnSceneLoaded; override;

 

Publicprocedure Process(const DeltaTime: Single); override;

 

Publicprocedure RecalcLightMap(ARect: BaseTypes.TRect);

 

Publicprocedure RetrieveShaderConstants(var ConstList: TShaderConstants); override;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Properties

Overview

Publicproperty MegaTexture: TMegaImageResource;

Description

Publicproperty MegaTexture: TMegaImageResource;

 

Last modified: 4 Jul, 2008
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