CAST II Game Engine |
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type TRadGridGrassTesselator = class(TRadGridTesselator)
TRadGridTesselator > TProjectedLandTesselator > THeightMapTesselator > TMappedTesselator > TTesselator > TReferencedItem![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function GetUpdatedElements(Buffer: TTesselationBuffer; const Params: TTesselationParameters): Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function GetUpdatedElements(Buffer: TTesselationBuffer; const Params: TTesselationParameters): Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: Jan 6, 2010 |