CAST II Game Engine |
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type TRadGridLandscape = class(TProjectedLandscape)
TProjectedLandscape > TMappedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | function GetTesselatorClass: CTesselator; override; |
![]() | function GetTesselatorClass: CTesselator; override; |
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Last modified: 26 Oct, 2008 |