CAST II Game Engine |
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type TReferencedItemManager = class
| Name | Description | |
|---|---|---|
![]() | GrowStep | Memory usage grow step |
![]() | Items | Items |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | function AddItem(Item: TReferencedItem): TReferencedItem; |
![]() | procedure Clear; |
![]() | function FindSameItem(AItem: TReferencedItem): TReferencedItem; |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | function AddItem(Item: TReferencedItem): TReferencedItem; |
If the same as the given item is present in manager returns it, otherwise adds the given item and returns it
![]() | procedure Clear; |
Clears and release all contained items
![]() | function FindSameItem(AItem: TReferencedItem): TReferencedItem; |
Returns an item with the same class and parameter set as the specified one. If not found returns nil.
![]() | property TotalItems: Integer; |
![]() | property TotalItems: Integer; |
Total items in manager
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Last modified: Jan 6, 2010 |