CAST II Game Engine |
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type TRingMesh = class(TTesselator)
TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | Color1 | |
![]() | Color2 | |
![]() | Factor | |
![]() | FColor1 | |
![]() | FColor2 | |
![]() | FFactor | |
![]() | FInnerRadius | |
![]() | FOuterRadius | |
![]() | FSmoothing | |
![]() | FUVMapType | |
![]() | InnerRadius | |
![]() | OuterRadius | |
![]() | Smoothing | |
![]() | UVFrame | |
![]() | UVMapType |
![]() | constructor Create; override; |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | procedure Init; override; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | procedure Init; override; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: 26 Oct, 2008 |