CAST II Game Engine |
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type TSampledData = class
| Name | Description | |
|---|---|---|
![]() | Enabled | |
![]() | FMaxX | |
![]() | FMinX | |
![]() | FSampleX | |
![]() | FThreshold | |
![]() | FTotalSamples | |
![]() | PropertyValueType |
![]() | constructor Create; virtual; |
![]() | procedure AddAsProperty(Properties: Props.TProperties; const AName: string); virtual; |
![]() | procedure DataExport(Dest: Pointer); virtual; abstract; |
![]() | procedure DataImport(Src: Pointer); virtual; abstract; |
![]() | procedure Delete(Index: Integer); |
![]() | function GetDataSize: Integer; virtual; abstract; |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); virtual; abstract; |
![]() | procedure Reset; virtual; |
![]() | procedure SetFromProperty(Properties: Props.TProperties; const AName: string); virtual; |
![]() | constructor Create; virtual; |
![]() | procedure AddAsProperty(Properties: Props.TProperties; const AName: string); virtual; |
Adds a property which represents all samples
![]() | procedure DataExport(Dest: Pointer); virtual; abstract; |
![]() | procedure DataImport(Src: Pointer); virtual; abstract; |
![]() | procedure Delete(Index: Integer); |
Deletes the specified sample
![]() | function GetDataSize: Integer; virtual; abstract; |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); virtual; abstract; |
Should be implemented in descendants and move a sample value from SrcIndex to DestIndex to maintain sorted order
![]() | procedure Reset; virtual; |
![]() | procedure SetFromProperty(Properties: Props.TProperties; const AName: string); virtual; |
Reads samples from properties
![]() | property MaxX: Single; |
![]() | property MinX: Single; |
![]() | property SampleX[Index: Integer]: Single; |
![]() | property TotalSamples: Integer; |
![]() | property MaxX: Single; |
![]() | property MinX: Single; |
![]() | property SampleX[Index: Integer]: Single; |
![]() | property TotalSamples: Integer; |
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Last modified: Jan 6, 2010 |