CAST II Game Engine |
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type TSampledFloats = class(TSampledData)
TSampledData| Name | Description | |
|---|---|---|
![]() | DefaultValue |
![]() | constructor Create; override; |
![]() | procedure AddAsProperty(Properties: Props.TProperties; const AName: string); override; |
![]() | procedure DataExport(Dest: Pointer); override; |
![]() | procedure DataImport(Src: Pointer); override; |
![]() | function GetDataSize: Integer; override; |
![]() | procedure Insert(AX, AY: Single); |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); override; |
![]() | procedure Reset; override; |
![]() | procedure SetFromProperty(Properties: Props.TProperties; const AName: string); override; |
![]() | constructor Create; override; |
![]() | procedure AddAsProperty(Properties: Props.TProperties; const AName: string); override; |
![]() | procedure DataExport(Dest: Pointer); override; |
![]() | procedure DataImport(Src: Pointer); override; |
![]() | function GetDataSize: Integer; override; |
![]() | procedure Insert(AX, AY: Single); |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); override; |
![]() | procedure Reset; override; |
![]() | procedure SetFromProperty(Properties: Props.TProperties; const AName: string); override; |
![]() | property MaxY: Single; |
![]() | property MinY: Single; |
![]() | property SampleValue[Index: Integer]: Single; |
![]() | property Value[X: Single]: Single; |
![]() | property MaxY: Single; |
![]() | property MinY: Single; |
![]() | property SampleValue[Index: Integer]: Single; |
![]() | property Value[X: Single]: Single; |
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Last modified: Jan 6, 2010 |