CAST II Game Engine |
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type TSampledGradient = class(TSampledData)
TSampledData![]() | constructor Create; override; |
![]() | procedure DataExport(Dest: Pointer); override; |
![]() | procedure DataImport(Src: Pointer); override; |
![]() | function GetDataSize: Integer; override; |
![]() | procedure Insert(AX: Single; AColor: TColor); |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); override; |
![]() | procedure Reset; override; |
![]() | constructor Create; override; |
![]() | procedure DataExport(Dest: Pointer); override; |
![]() | procedure DataImport(Src: Pointer); override; |
![]() | function GetDataSize: Integer; override; |
![]() | procedure Insert(AX: Single; AColor: TColor); |
![]() | procedure MoveSample(SrcIndex, DestIndex: Integer); override; |
![]() | procedure Reset; override; |
![]() | property SampleValue[Index: Integer]: TColor; |
![]() | property Value[X: Single]: TColor; |
![]() | property SampleValue[Index: Integer]: TColor; |
![]() | property Value[X: Single]: TColor; |
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Last modified: Jan 6, 2010 |