CAST II Game Engine |
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type TScaledMeshTesselator = class(TMeshTesselator)
TMeshTesselator > TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | Direction |
![]() | constructor Create; override; |
![]() | function IsSameItem(AItem: TReferencedItem): Boolean; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | function IsSameItem(AItem: TReferencedItem): Boolean; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: Jan 6, 2010 |