CAST II Game Engine |
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type TSharedTesselators = class(TBaseSharedTesselators)
TBaseSharedTesselators![]() | destructor Destroy; override; |
![]() | procedure AddItem(const AItem: TVisible); |
![]() | procedure Clear; override; |
![]() | procedure RemoveItem(const AItem: TVisible); |
![]() | procedure Render; override; |
![]() | procedure Reset; override; |
![]() | destructor Destroy; override; |
![]() | procedure AddItem(const AItem: TVisible); |
![]() | procedure Clear; override; |
![]() | procedure RemoveItem(const AItem: TVisible); |
![]() | procedure Render; override; |
![]() | procedure Reset; override; |
![]() | property Tesselator[const TessClass: CTesselator; const Technique: TTechnique]: TTesselator; |
![]() | property Tesselator[const TessClass: CTesselator; const Technique: TTechnique]: TTesselator; |
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Last modified: Jan 6, 2010 |