CAST II Game Engine

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Identifiers

Class TSkinnedItem

Unit

C2Anim

Declaration

type TSkinnedItem = class(TMesh)

Description

 

Hierarchy

TMesh > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem

Fields

 NameDescription
PublicShaderConsts 
PublicSkeleton 

Methods

Overview

Publicconstructor Create(AManager: TItemsManager); override;
Publicprocedure AddProperties(const Result: Props.TProperties); override;
Publicfunction GetAnimRes: TArrayResource;
Publicprocedure Process(const DeltaT: Float); override;
Protectedprocedure ResolveLinks; override;
Publicprocedure RetrieveShaderConstants(var ConstList: TShaderConstants); override;
Publicprocedure SetProperties(Properties: Props.TProperties); override;
Publicprocedure SetSkeleton(const ASkeleton: TAnimSkeleton);

Description

Publicconstructor Create(AManager: TItemsManager); override;

 

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Publicfunction GetAnimRes: TArrayResource;

 

Publicprocedure Process(const DeltaT: Float); override;

 

Protectedprocedure ResolveLinks; override;

 

Publicprocedure RetrieveShaderConstants(var ConstList: TShaderConstants); override;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Publicprocedure SetSkeleton(const ASkeleton: TAnimSkeleton);

 

Properties

Overview

Publicproperty CurTime: TTimeUnit;
Publicproperty TimeScale: Single;
Publicproperty TotalAnimations: Integer;

Description

Publicproperty CurTime: TTimeUnit;

 

Publicproperty TimeScale: Single;

 

Publicproperty TotalAnimations: Integer;

Number of animations og the skinned item

Last modified: Jan 6, 2010
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