CAST II Game Engine |
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type TSphericalEmitter = class(TEmitter)
TEmitter > TPSAffector > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | EmitMaxRadius | |
![]() | EmitMinRadius | |
![]() | MaxSpeed | |
![]() | MinSpeed | |
![]() | PhiRange | |
![]() | Tangent | |
![]() | ThetaRange |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Emit(Count: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Emit(Count: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
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Last modified: Jan 6, 2010 |