CAST II Game Engine |
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type TStringStream = class(TStream)
Provides streaming implementation for strings
TStream| Name | Description | |
|---|---|---|
![]() | Data | |
![]() | ReturnSequence |
![]() | constructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10); |
![]() | function Read(out Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Readln(out Buffer: string): Integer; virtual; |
![]() | function Write(const Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Writeln(const Buffer: string): Integer; virtual; |
![]() | constructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10); |
![]() | function Read(out Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Readln(out Buffer: string): Integer; virtual; |
![]() | function Write(const Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Writeln(const Buffer: string): Integer; virtual; |
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Last modified: 26 Oct, 2008 |