CAST II Game Engine |
||||||||
![]() |
MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TSwitchButton = class(TButton)
TButton > TPanel > TUVGUIItem > TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property VariantIndex: Integer; |
![]() | property VariantIndex: Integer; |
|
Last modified: Jan 6, 2010 |