CAST II Game Engine |
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type TSwitchLabel = class(TBaseList)
TBaseList > TTextGUIItem > TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem![]() | procedure Draw; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure Draw; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
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Last modified: Jan 6, 2010 |