CAST II Game Engine |
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type TTechnique = class(TItem)
TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | LOD |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetState(const Value: TItemFlags); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetState(const Value: TItemFlags); override; |
![]() | property Passes[Index: Integer]: TRenderPass; |
![]() | property TotalPasses: Integer; |
![]() | property Valid: Boolean; |
![]() | property Passes[Index: Integer]: TRenderPass; |
![]() | property TotalPasses: Integer; |
![]() | property Valid: Boolean; |
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Last modified: Jan 6, 2010 |