CAST II Game Engine |
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DESCRIPTION | ![]() |
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type TTemporaryVisible = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure Clear; |
![]() | function DefaultVisibilityCheck(const Camera: TCamera): Boolean; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure Clear; |
![]() | function DefaultVisibilityCheck(const Camera: TCamera): Boolean; |
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Last modified: 4 Jul, 2008 |