CAST II Game Engine |
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type TTextResource = class(TArrayResource)
TArrayResource > TResource > TItem > TBaseItem![]() | function GetElementSize: Integer; override; |
![]() | function GetText: TResString; virtual; |
![]() | procedure SetText(const NewText: TResString); virtual; |
![]() | function GetElementSize: Integer; override; |
![]() | function GetText: TResString; virtual; |
Returns text stored by the resource
![]() | procedure SetText(const NewText: TResString); virtual; |
Sets text stored by the resource
![]() | property Text: TResString; |
![]() | property Text: TResString; |
Text stored by the resource
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Last modified: Jan 6, 2010 |