CAST II Game Engine |
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type TTextureResource = class(TImageResource)
TImageResource > TResource > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetMipLevelData(ALevel: Integer): Pointer; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetMipLevelData(ALevel: Integer): Pointer; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property MipLevels: Integer; |
![]() | property MipLevels: Integer; |
Number of mip-levels
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Last modified: Jan 6, 2010 |