CAST II Game Engine |
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DESCRIPTION | ![]() |
FEATURES | ![]() |
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FORUMS | ![]() |
DOCUMENTATION | ![]() |
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type TTileMap = class(TMappedItem)
TMappedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | function ObtainTileAt(X, Y: Single; out TileX, TileY: Integer): Boolean; |
![]() | function ObtainTileAtScreen(ScreenX, ScreenY: Integer; Camera: TCamera; out TileX, TileY: Integer): Boolean; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure ResolveLinks; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | function TraceMap(X, Y, DirX, DirY: Single; out TileX, TileY: Integer): Single; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | function ObtainTileAt(X, Y: Single; out TileX, TileY: Integer): Boolean; |
![]() | function ObtainTileAtScreen(ScreenX, ScreenY: Integer; Camera: TCamera; out TileX, TileY: Integer): Boolean; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure ResolveLinks; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | function TraceMap(X, Y, DirX, DirY: Single; out TileX, TileY: Integer): Single; |
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Last modified: 4 Jul, 2008 |