CAST II Game Engine |
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type TTileMapEditOp = class(TMapEditOp)
TMapEditOp > TOperation![]() | function Init(AMap: TMap; ATileX, ATileY, ACursorSize, AValue: Integer; AAligned: Boolean): Boolean; |
![]() | function Init(AMap: TMap; ATileX, ATileY, ACursorSize, AValue: Integer; AAligned: Boolean): Boolean; |
Inits the operation and returns True if it's valid and can be applied
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Last modified: Jan 6, 2010 |