CAST II Game Engine

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Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Enumerations
Variables
Constants
Functions and Procedures
Identifiers

Class TTree

Unit

C2MiscVisual

Declaration

type TTree = class(TVisible)

Description

 

Hierarchy

TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem

Fields

 NameDescription
PublicCurZA 
PublicMaxAngle 
PublicZAStep 

Methods

Overview

Publicconstructor Create(AManager: TItemsManager); override;
Publicprocedure AddProperties(const Result: Props.TProperties); override;
Publicfunction GetTesselatorClass: CTesselator; override;
Publicprocedure Process(const DeltaT: Float); override;
Publicprocedure SetProperties(Properties: Props.TProperties); override;

Description

Publicconstructor Create(AManager: TItemsManager); override;

 

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Publicfunction GetTesselatorClass: CTesselator; override;

 

Publicprocedure Process(const DeltaT: Float); override;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Last modified: 4 Jul, 2008
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