CAST II Game Engine |
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DESCRIPTION | ![]() |
FEATURES | ![]() |
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type TTree = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | CurZA | |
![]() | MaxAngle | |
![]() | ZAStep |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
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Last modified: 4 Jul, 2008 |