CAST II Game Engine |
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type TUniqueItemCollection = class
TBaseUniqueItem| Name | Description | |
|---|---|---|
![]() | FTotalItems | |
![]() | GrowStep | |
![]() | Items | Set to True to preserve item's order |
![]() | Ordered | Memory usage grow step |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | function Add(AItem: TBaseUniqueItem): TBaseUniqueItem; |
![]() | procedure Clear; |
![]() | function Exists(AItem: TBaseUniqueItem): Boolean; |
![]() | function Remove(AItem: TBaseUniqueItem): Boolean; |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | function Add(AItem: TBaseUniqueItem): TBaseUniqueItem; |
![]() | procedure Clear; |
![]() | function Exists(AItem: TBaseUniqueItem): Boolean; |
![]() | function Remove(AItem: TBaseUniqueItem): Boolean; |
![]() | property TotalItems: Integer; |
![]() | property TotalItems: Integer; |
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Last modified: Jan 6, 2010 |