CAST II Game Engine |
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type TVertexWaterTesselator = class(THeightMapTesselator)
THeightMapTesselator > TMappedTesselator > TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | FullRefAngle | |
![]() | Viscosity | |
![]() | WaterColor | Other |
![]() | WavesFalloff | |
![]() | WavesSpeed |
![]() | procedure Init; override; |
![]() | procedure Iterate; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | procedure Init; override; |
![]() | procedure Iterate; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: 26 Oct, 2008 |