CAST II Game Engine |
||||||||
![]() |
MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TVerticesResource = class(TArrayResource)
TArrayResource > TResource > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function Convert(OldFormat, NewFormat: Cardinal): Boolean; override; |
![]() | function GetElementSize: Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function Convert(OldFormat, NewFormat: Cardinal): Boolean; override; |
Performs mesh conversion to new format
![]() | function GetElementSize: Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property VertexCoords[Index: Integer]: TVector3s; |
![]() | property VertexCoords[Index: Integer]: TVector3s; |
Coordinates of each vertice
|
Last modified: Jan 6, 2010 |