CAST II Game Engine |
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DESCRIPTION | ![]() |
FEATURES | ![]() |
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type TVerticesResource = class(TArrayResource)
TArrayResource > TResource > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function Convert(OldFormat, NewFormat: Integer): Boolean; override; |
![]() | function GetElementSize: Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function Convert(OldFormat, NewFormat: Integer): Boolean; override; |
Performs mesh conversion to new format
![]() | function GetElementSize: Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property VertexCoords[Index: Integer]: TVector3s; |
![]() | property VertexCoords[Index: Integer]: TVector3s; |
Coordinates of each vertice
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Last modified: 4 Jul, 2008 |