CAST II Game Engine |
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type TWindow = class(TGUIItem)
TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure Draw; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | function SetChild(Index: Integer; AItem: TItem): TItem; override; |
![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure Draw; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | function SetChild(Index: Integer; AItem: TItem): TItem; override; |
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Last modified: Jan 6, 2010 |