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Author Topic: Engine version 0.98  (Read 729 times)

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    • CAST II Engine
Engine version 0.98
« Reply #1 on: December 08, 2009, 11:23:49 PM »

A new version has been released.
Main new feature is .X model format support with skeletal animation.
Now CAST II supports skeletal animation.

Other objects can be attached to bones. To do this an object of class TSkeletalDummy should be created, "Base item" and "Bone index" properties set and then all child objects will be attached to a chosen bone.
TSkeletalDummy should be a child object of animated object to correctly handle animation.

This feature allows for example to put a weapon to a character.

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