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Author Topic: Engine version 0.99  (Read 965 times)

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admin

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Re: Engine version 0.99
« Reply #5 on: January 27, 2010, 10:23:08 PM »

Thanks! Looking forward for your feedback.
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alexionne

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Re: Engine version 0.99
« Reply #4 on: January 27, 2010, 12:17:50 PM »

Congratulations on new version! I don't currently have enough free time to test the engine (or even help in development), but I'll follow your development. When I try it, I'll surely send some feedback :-)

Safe coding waters! :-)
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admin

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Re: Engine version 0.99
« Reply #3 on: January 26, 2010, 03:55:55 AM »

Another small update to v0.992

engine updates
 + added time scale
 + added directional particles support -- fireworks look much better now
 + added ModelToWorld and WorldToModel functions in TProcessing class
 + added TSyncItem class
 * one processing class by default in TBaseCore

CASTEd version 1.22
 + added time scale control ability (appear when mouse is moved over pause button)
 * combobox with material name instead of edit field
 + added default action (time syncronization) for TSyncItem
 + added example particle effect -- laser.cbf
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admin

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Re: Engine version 0.99
« Reply #2 on: January 15, 2010, 10:30:07 PM »

A small update to v0.991

engine updates:
 * modified TEmitter class
 * enchanced TSubEmitter class
 + added particle rotation support
 + added TPSRandomAffector class
 + add edvisible item sorting bias
 * optimized visible item sorting
 * bugs fixed

CASTEd version 1.21
 + added ability to modify maximal and minimal values in graphic editors
 + added whole line move support in graphic editors
 + added example particle effects in examples folder of the editor -- fireworks.cbf and explosion.cbf
 
The examples should be loaded via "File->Open node" menu item when some item selected in objects tree.
 
« Last Edit: January 16, 2010, 07:38:52 AM by admin »
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admin

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Engine version 0.99
« Reply #1 on: January 10, 2010, 03:28:47 PM »

Version 0.99 has been released.
Whats new:
         Particle System Editor

Particle systems in CAST II has a number of properties which can be represented as a set of control points or color gradients. Actual values are interpolated between the points. Now it's possible to easily edit such properties in CASTEd.

Select a particle emitter or affector in objects tree and select Window->Graph Value editor in menu to open graphic editor.
To add a control point click on an empty space on graphic. The point can be moved by mouse with pressed left button. Double click removes a point.

         Material Editor

The editor opens by Window->New material option or CTRL+W shortcut.
Here available some quick settings for material as well as a list of image resources which can be used as a texture.
The editor can create a new material or modify an existing one. To modify just select a material or a visible onject in objects tree.

         Other changes
New classes, bug fixes, etc.

Download (~20MB)
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